Langston Key - Portfolio

Langston Key
Technical Designer

Personal Work

Sole developer

  • Team Size: 1

  • Tools: Unity, Krita, Ableton

  • Development Time: 4 weeks

A crossword investigation game inspired by Return of the Obra Dinn. It was featured in the biannual MSU showcase.

Sole developer

  • Team Size: 1

  • Tools: Unity, Krita, Ableton

  • Development Time: 4 weeks

A crossword investigation game inspired by Return of the Obra Dinn. It was featured in the biannual MSU showcase.

Sole developer

  • Team Size: 1

  • Tools: Unity, Krita, Ableton

  • Development Time: 4 weeks

A crossword investigation game inspired by Return of the Obra Dinn. It was featured in the biannual MSU showcase.

Sole developer

  • Team Size: 1

  • Tools: Unreal Engine

  • Development Time: 3 weeks

The traveler infiltrates a dangerous barracks to find an artifact, so the people of the tower will be able to communicate with each other once again.

Sole developer

  • Team Size: 1

  • Tools: Unreal Engine

  • Development Time: 3 weeks

The traveler infiltrates a dangerous barracks to find an artifact, so the people of the tower will be able to communicate with each other once again.

Sole developer

  • Team Size: 1

  • Tools: Unreal Engine

  • Development Time: 3 weeks

The traveler infiltrates a dangerous barracks to find an artifact, so the people of the tower will be able to communicate with each other once again.

Professional Work

Programmer

  • Team Size: 4-13

  • Tools: Unity, Visual Studio, GitHub

  • Development Time: 1 year

A rogue-like management simulator where you don't play the hero, you pay the heroes!

Programmer

  • Team Size: 4-13

  • Tools: Unity, Visual Studio, GitHub

  • Development Time: 1 year

A rogue-like management simulator where you don't play the hero, you pay the heroes!

Programmer

  • Team Size: 4-13

  • Tools: Unity, Visual Studio, GitHub

  • Development Time: 1 year

A rogue-like management simulator where you don't play the hero, you pay the heroes!

Technical Designer

  • Team Size: 3-8

  • Tools: Unity, Visual Studio, GitHub, VRChat API, Blender

  • Development Time: 2 years

A virtual reality meeting platform funded by grants from the National Science Foundation

Technical Designer

  • Team Size: 3-8

  • Tools: Unity, Visual Studio, GitHub, VRChat API, Blender

  • Development Time: 2 years

A virtual reality meeting platform funded by grants from the National Science Foundation

Technical Designer

  • Team Size: 3-8

  • Tools: Unity, Visual Studio, GitHub, VRChat API, Blender

  • Development Time: 2 years

A virtual reality meeting platform funded by grants from the National Science Foundation

Programmer, Technical Artist

  • Team Size: 10

  • Tools: Unity, Visual Studio, Unity DevOps Version Control

  • Development Time: 1.5 years (ongoing)

Multiplayer sports party game from Will Winn Games

Programmer, Technical Artist

  • Team Size: 10

  • Tools: Unity, Visual Studio, Unity DevOps Version Control

  • Development Time: 1.5 years (ongoing)

Multiplayer sports party game from Will Winn Games

Programmer, Technical Artist

  • Team Size: 10

  • Tools: Unity, Visual Studio, Unity DevOps Version Control

  • Development Time: 1.5 years (ongoing)

Multiplayer sports party game from Will Winn Games

Technical Designer

  • Team Size: 1-3

  • Tools: Figma, Blender, Unity Visual Studio Development

  • Time: 3 years

Educational racing game about particle collision

Technical Designer

  • Team Size: 1-3

  • Tools: Figma, Blender, Unity Visual Studio Development

  • Time: 3 years

Educational racing game about particle collision

Technical Designer

  • Team Size: 1-3

  • Tools: Figma, Blender, Unity Visual Studio Development

  • Time: 3 years

Educational racing game about particle collision

Lead Designer, Technical Artist

  • Team Size: 4-15

  • Tools: Unity, Visual Studio, Rider, GitHub

  • Development Time: 1.5 years

A Metroidvania where conversations with residents of a derelict space station matter just as much as how creative they are with a weapon.

Lead Designer, Technical Artist

  • Team Size: 4-15

  • Tools: Unity, Visual Studio, Rider, GitHub

  • Development Time: 1.5 years

A Metroidvania where conversations with residents of a derelict space station matter just as much as how creative they are with a weapon.

Lead Designer, Technical Artist

  • Team Size: 4-15

  • Tools: Unity, Visual Studio, Rider, GitHub

  • Development Time: 1.5 years

A Metroidvania where conversations with residents of a derelict space station matter just as much as how creative they are with a weapon.

© 2025 Langston Key

contact at keylangs@msu.edu