Designed, programmed, and created additional art assets for this solo developed game utilizing a 2D platformer asset pack given to students to use as a part of a four week school project.
Designed, programmed, and created additional art assets for this solo developed game utilizing a 2D platformer asset pack given to students to use as a part of a four week school project.
Designed, programmed, modeled 3D assets, and created additional 2D textures for this solo developed game utilizing a 3D FPS asset pack given to students to use as a part of a four week school project.
Designed, programmed, modeled 3D assets, and created additional 2D textures for this solo developed game utilizing a 3D FPS asset pack given to students to use as a part of a four week school project.
Using original pen and ink drawings, I designed and wrote this TTRPG module over the course of a couple months. I created and playtested it as a part of a larger D&D campaign I was running at the time, but generalized its design to work with any TTRPG system.
Using original pen and ink drawings, I designed and wrote this TTRPG module over the course of a couple months. I created and playtested it as a part of a larger D&D campaign I was running at the time, but generalized its design to work with any TTRPG system.
Designed an arcade style game using an original terrain generation system I programmed. This solo developed project utilized a 3D Platformer asset pack given to students to use as a part of a one week extra credit school project.
Designed an arcade style game using an original terrain generation system I programmed. This solo developed project utilized a 3D Platformer asset pack given to students to use as a part of a one week extra credit school project.