Langston Key - Portfolio

Langston Key
Technical Designer

Professional Work

Technical Designer

  • Team Size: 1-3

  • Tools: Figma, Blender, Unity Visual Studio Development

  • Time: 3 years

Educational racing game about particle collision

Technical Designer

  • Team Size: 1-3

  • Tools: Figma, Blender, Unity Visual Studio Development

  • Time: 3 years

Educational racing game about particle collision

Technical Designer

  • Team Size: 1-3

  • Tools: Figma, Blender, Unity Visual Studio Development

  • Time: 3 years

Educational racing game about particle collision

Personal Projects

Sole developer

  • Team Size: 1

  • Tools: Unity, Krita, Ableton

  • Development Time: 4 weeks

A crossword investigation game inspired by Return of the Obra Dinn. It was featured in the biannual MSU showcase.

Sole developer

  • Team Size: 1

  • Tools: Unity, Krita, Ableton

  • Development Time: 4 weeks

A crossword investigation game inspired by Return of the Obra Dinn. It was featured in the biannual MSU showcase.

Sole developer

  • Team Size: 1

  • Tools: Unity, Krita, Ableton

  • Development Time: 4 weeks

A crossword investigation game inspired by Return of the Obra Dinn. It was featured in the biannual MSU showcase.

Sole developer

  • Team Size: 1

  • Tools: Unreal Engine

  • Development Time: 3 weeks

The traveler infiltrates a dangerous barracks to find an artifact, so the people of the tower will be able to communicate with each other once again.

Sole developer

  • Team Size: 1

  • Tools: Unreal Engine

  • Development Time: 3 weeks

The traveler infiltrates a dangerous barracks to find an artifact, so the people of the tower will be able to communicate with each other once again.

Sole developer

  • Team Size: 1

  • Tools: Unreal Engine

  • Development Time: 3 weeks

The traveler infiltrates a dangerous barracks to find an artifact, so the people of the tower will be able to communicate with each other once again.

Lead Designer, Technical Artist

  • Team Size: 4-15

  • Tools: Unity, Visual Studio, Rider, GitHub

  • Development Time: 1.5 years

A Metroidvania where conversations with residents of a derelict space station matter just as much as how creative they are with a weapon.

Lead Designer, Technical Artist

  • Team Size: 4-15

  • Tools: Unity, Visual Studio, Rider, GitHub

  • Development Time: 1.5 years

A Metroidvania where conversations with residents of a derelict space station matter just as much as how creative they are with a weapon.

Lead Designer, Technical Artist

  • Team Size: 4-15

  • Tools: Unity, Visual Studio, Rider, GitHub

  • Development Time: 1.5 years

A Metroidvania where conversations with residents of a derelict space station matter just as much as how creative they are with a weapon.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio, Blockbench, Krita

  • Development Time: 4 weeks

A mars station lost power after a terrible accident. Your choices will change what happens to the remaining crew.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio, Blockbench, Krita

  • Development Time: 4 weeks

A mars station lost power after a terrible accident. Your choices will change what happens to the remaining crew.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio, Blockbench, Krita

  • Development Time: 4 weeks

A mars station lost power after a terrible accident. Your choices will change what happens to the remaining crew.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio, Aseprite

  • Development Time: 4 weeks

A mini metroidvania where players find and master four abilities to escape a space ship.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio, Aseprite

  • Development Time: 4 weeks

A mini metroidvania where players find and master four abilities to escape a space ship.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio, Aseprite

  • Development Time: 4 weeks

A mini metroidvania where players find and master four abilities to escape a space ship.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio

  • Development Time: 1 week

An arcade style game with terrain generation.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio

  • Development Time: 1 week

An arcade style game with terrain generation.

Sole developer

  • Team Size: 1

  • Tools: Unity, Visual Studio

  • Development Time: 1 week

An arcade style game with terrain generation.

Sole developer

  • Team Size: 1

  • Tools: Krita, Canva, Roll20

  • Development Time: 2 months

A hand illustrated adventure location for any TTRPG set in a tower built during the purge of spellcasters.

Sole developer

  • Team Size: 1

  • Tools: Krita, Canva, Roll20

  • Development Time: 2 months

A hand illustrated adventure location for any TTRPG set in a tower built during the purge of spellcasters.

Sole developer

  • Team Size: 1

  • Tools: Krita, Canva, Roll20

  • Development Time: 2 months

A hand illustrated adventure location for any TTRPG set in a tower built during the purge of spellcasters.

© 2025 Langston Key

contact at keylangs@msu.edu